2 hackers (3 if 7+ players and 4 if 10 players) are hiding in your group. These players know who their teammates are. The rest of the group are innocents and have no information about the others. Hackers will try to gain the group's trust.
5 objectives are in the game. For each objective, a player must propose a team of players that are going to tamper with the objective. They can pick themself in the team. Once they have confirmed their choice, all players must vote if they want to allow the chosen team to tamper with the objective. If the team is refused or the player decides to skip their turn, the next player counter-clockwise will get to pick a team. If 5 teams are rejected in a row, hackers automatically win. So, make sure you know who gets to have the last team pick.
On the other hand, if a majority of players accept the team, the selected team will secretly tamper with the objective. Each members have 15 seconds to either secure or hack the objective. Innocents may only secure. Hackers can either secure or hack. If they hack the objective, hackers get a point. If all players secure it, innocents get a point. The objective result and the team members are saved in the objective history. After some talking time, the next player can propose a team.
Innocents need to guess who are the hackers in the group by using the objective history, the vote history and their deduction skill. Hackers need to fool the innocents by acting like a member of their team.
Either team can win if they get 3 points.
Mainframe adds 3 new roles:
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